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Playing game

Benchmark instance 059
Input static SVG
Input static SVG for Playing game
Source Lottie animation
Motion edit prompt

Use the provided SVG as the starting asset. At frame 0, keep the controller visible in the low position shown in the provided SVG, but hide the entire handwritten “play” line so nothing appears above it. Animate the whole controller assembly in a smooth vertical bob, starting by rising about half a shoulder bumper’s height from its low position, then moving back down with ease-out; do this up-down pulse three times total and end where the controller sits in the provided SVG. Keep the face buttons, D-pad, and center buttons locked to the controller body; on each of the three pulses, let the two shoulder bumpers have a subtle secondary motion by sinking about one eighth of their own height downward relative to the controller as the body rises, then returning to where they sit in the provided SVG as it falls. Above the controller, progressively reveal the single continuous script stroke from the connection point near the controller’s top center: it snakes upward, curls left, loops through the cursive letters, and finishes with the sweeping underline to the right. A purple stroke is revealed first, a yellow stroke is revealed over the same path shortly after and temporarily covers the earlier stroke, then a final purple pass chases along the same path from the beginning, repainting most of the word back to purple while leaving only the small trailing end of the underline yellow, as shown in the provided SVG. Run this three-pass reveal simultaneously over the same full span as the three bobs, roughly one pass per bob with overlap, and keep every revealed portion attached to the top-center connection so it follows the controller’s vertical motion: the first purple pass starts with the first rise, the yellow pass starts as the controller descends from the first crest and extends into the second bob, and the final purple pass starts as the controller approaches the second crest and continues through the third bob, still chasing along the underline as the controller settles back to where it sits in the provided SVG.